Just like the preceding codes you must open the door for you to proceed to the next level.
Bioshock sinclair spirits locked door.
1 go into sinclair spirits 2 there is a door switch behind the cashier counter that will unlock a secret door directly opposite of the counter.
Go down the stairs and open the safe hack when you are down there a spider splicker should.
It is possible to hypnotize sinclair by charging up to level three.
The basement is flooded and dark and the only objects down below are another plaster coated victim a safe and a power to the people machine.
I would recommend using it on the crossbow or the shotgun because both weapons are extremely powerful late game.
3 inside will be a power to the people machine make sure you use it.
This page of the bioshock game guide contains the first part of the fort frolic walkthrough this chapter deals for the first time with the strange artist sander cohen.
Bioshock scary part fort frolic sinclair spirits plaster splicers duration.
Just use the code 2673.
The basement is a frightening place to be.
For this code you can access it from the audio logs that are situated near a toilet tank located in the holding wing.
The very first two digits the last two digits and on the wall.
There are no gene tonics or weapons to be found here but there is a conspicuous switch behind the bar that unlocks the door to the basement of sinclair spirits.
Deploying a turret inside the room will also open the door automatically.
The bar is called sinclair spirts go there and push the switch behind the bar to open the first door.
The player can drive sinclair out of the room he s locked in by crawling through the vent and lighting up the oil puddle with incinerate.
Bioshock remastered cheat engine tables.